The Hardcore Retro Games series is pretty basic. Each week, we play a hard classic retro game of your choice. If we don’t finish the game in the episode, we finish them later on live streams. You can send me your suggestions on Twitter using the hashtag #CronoHardcoreGames. Enjoy the video my friends! 🙂
The awesome soundtrack used in this video was created by “Bulby”. Go check him out, he’s awesome: https://www.youtube.com/channel/UCz6zvgkf6eKpgqlUZQstOtQ
Contra III: The Alien Wars, released in Japan as Contra Spirits[a] and in PAL regions as Super Probotector: Alien Rebels, is a 1992 run and gun video game for the Super Nintendo Entertainment System developed and published by Konami. It is the third console iteration of the Contra series, following the original Contra (1987) and Super C (1988) for the NES. Nintendo re-released Contra III: The Alien Wars in the United States in September 2017 as part of the company’s Super NES Classic Edition.
Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the “Alien Wars”. Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. However, the identities of “Bill” and “Lance”, the original Contra heroes, were changed to their descendants “Jimbo” and “Sully”, maintaining the continuity of the previous localizations. Likewise, the alien invader was once again changed to “Red Falcon”.
Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. The level design is more complex, and provides more opportunity for interaction. For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks.
New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The player can also lock their character’s mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping.
There are three levels of difficulty in the game – Easy, Normal, and Hard. Each increase in difficulty setting also alters several aspects of the game. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their pre-existing attacks patterns. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode.
If the player completes the game on Easy or Normal, then they will start at the very first stage on the next difficulty with their current weapon configuration, lives, and score intact. On the Hard setting, the final boss will have an additional form that the player must defeat as they escape from the Alien Lair. After defeating this form, the true ending will be shown, followed by the credits and then the player’s final score.