Death, Death Everywhere! – Super Meat Boy – Gameplay [#15]

PART 14: https://youtu.be/npi5JysQp18

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The awesome soundtrack used in this video was created by “Bulby”. Go check him out, he’s awesome: https://www.youtube.com/channel/UCz6zvgkf6eKpgqlUZQstOtQ

Rapture is the fifth world in Super Meat Boy. It goes with a depressing, post-apocalyptic, urban setting, and was presumably created in the aftermath of the explosion seen at the end of the previous world’s last cutscene.
The opening cut-scene for this chapter is a reference to Mega Man 2 for the NES.

The music in this chapter are:

Light World: It Ends (PC/XBoX)/ Steak Thru The Heart (PS4/WiiU)

Dark World: It Ends with a Whimper (XBoX)/ Dr. Fetus’ Castle (PC)/ Dream Meater (PS4/WiiU)

Boss: Larries Lament (PC/XBoX)/ Meat Yer Maker (WiiU/PS4)

This chapter includes 4 warp zones. (1 character warp zone and 1 Dark World warp zone.) The new hazards in the Rapture include Burnt Boys, Oobs, maggots, buzzsaw projectiles which can aim at Meat Boy and 4-way rocket launchers which rotate by 45 degrees after firing. Buzzsaws and missiles also appear often in these levels. Buttons, Repulsors (originally supposed to be ‘Attracterps’) and gravity coils (or magnets) are also introduced in these levels.

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